Buzz Lightyears Space Ranger Spin Ride Details and Insider Tips

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Buzz lightyears space ranger spin is a ride set in the dark. Guests are given targets to shoot with their laser cannons. This is how the guests compete with each other for high scores.

The ride is situated in Tomorrowland. It is between Carousel of Progress by Walt Disney at Magic Kingdom and Monsters Inc. Laugh Floor.

HeightAny height
AgeAny age
Ride typeSlow and spinning
AccessibilityWheelchair accessible
Guest PolicesChildren need supervision

History of Buzz Lightyears space ranger spin

Launched on November 3, 1998, this was the first-ever attraction of its kind. Ever since the first launch, the Buzz Lightyear ride opened at several Disney Parks around the world.

Buzz Lightyear Space Ranger spin Magic Kingdom was a replacement for Take Flight. Take Flight had occupied parks since 1972, but the Buzz Lightyear ride finally replaced it.

Ride experience

Buzz Lightyears Space Ranger spin ride is an omni-mover. It moves gradually but consistently through the set.

The set consists of space creatures Zurg, the little green men, and robots. The laser that the guests hold shoot the targets marked ‘Z’ for Zurg.

Hitting some difficult targets guarantees higher scores than other targets. This brings you closer to earning a galactic hero.

The thrill of this ride comes from the competition that the guests face and the interactivity from the ride. Adults and kids both enjoy this ride.

Buzz Lightyear ride vehicles

Two display screens on the ride set keep a note of the scores. The ride has two laser cannons for the guests to use.

Every car on the ride can accommodate a minimum of two to a maximum of three people only.

Two adults and one small child or one adult and two small children are allowed on the ride.

Larger adults often prefer having one vehicle to themself. A joystick present on the ride allows the car to change directions and keep various targets in sight.

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The vehicle has a soft padded seat and a hardback. It also has a lap bar that the riders can pull down and hold onto while moving. Guests need to take a small step from the walkway towards the vehicle to board the ride.

Each vehicle car has two laser cannons only. This can be an issue for adults with more than one child.

If the guests choose not to separate their vehicles, they can enjoy the view of the vehicles in front of them and behind them.

The vehicle arrives at the unloading area at the same time. Therefore, there is no need to worry even if guests have their children in a separate vehicle.

Buzz Lightyear Space Ranger spin Disney World queue

The interior part of the queue contains switchback designs to match the ambiance of the space-themed ride.

Some perceive the ambiance to be cartoonish, but this matches the space-themed ambiance of the ride.

There is a large Buzz Lightyear present there waiting to educate the guests on their ride experience.

The queue here might be little or more depending on which day you visit. However, the average wait time is 20 to 30 minutes.

Other facilities

This ride allows wheelchairs to board. However, guests need to transfer from their wheelchair to the ride vehicle to enjoy the ride.

This ride is not hazardous and is safe for both children and adults alike.

The ride is located indoors. Therefore, bad weather does not affect the ride. However, if the queue is long, the queue outdoors might get affected by the weather.

The best time to board the ride is from 1 pm to 5 pm. The queue is especially short during the afternoons and starts to increase during the evening.

Buzz Lightyears Space Ranger Spin Ride

Buzz Lightyear Space Ranger Spin Tips

The rider in charge of the joystick determines the direction in which the vehicle moves or spins. The rider can turn their car to collect some points and get ahead of their competitors in the game with good timing.

The ride has a shooting gallery for practice. This practice helps the riders prepare for the real ride. Therefore, it is a wise idea to make use of this practice and not sit idle. This opportunity also allows the rider to understand the laser tendencies. They can use this knowledge to get ahead in the game during the ride.

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Make sure you hit high scoring targets to get ahead in the game by scoring high. Different ‘Z’ points have different values. Therefore, try to hit the ‘Z’ with higher values. For instance, if you shoot between the arms of the red robot, you can score 100,000 points. The target on the volcano can score 25,000 points. The right aim will get you a volcanic eruption.

Consider aiming for nested targets. Hitting these targets will take more effort as they are not readily visible. However, these targets can drastically increase your scores. Use your hits to reveal hidden ‘Z’ symbols, and this should help you improve your scores.

It is prudent to slow down your speed to register and process to shoot strategically to gain the best scores. The best way to win the game is to have good impulse control.

You indeed have unlimited ammunition on the Buzz Lightyears Space Ranger spin ride. This allows you to fire as many shots as you wish to. However, it would help if you considered conserving your energy and firing the targets that might serve you well.

Final thoughts

Being selective with your targets right from the beginning allows you to get ahead in the game and beat your competitors.

There is enough time on the ride to chalk out your game plan and figure out which targets bring you the highest scores.

Before you fire, make sure you set your eye on the target and aim. This is a better strategy to hit all your targets and never miss them.

Being level-headed in any game will help you keep a calm head around your competitors, learn from some of their strategies, and apply them to your own game. Learning from others is a good way of getting ahead in the game.

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